Package org.lwjgl.opengl
Class ContextCapabilities
java.lang.Object
org.lwjgl.opengl.ContextCapabilities
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal boolean
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Method Summary
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Field Details
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GL_AMD_blend_minmax_factor
public final boolean GL_AMD_blend_minmax_factor -
GL_AMD_conservative_depth
public final boolean GL_AMD_conservative_depth -
GL_AMD_debug_output
public final boolean GL_AMD_debug_output -
GL_AMD_depth_clamp_separate
public final boolean GL_AMD_depth_clamp_separate -
GL_AMD_draw_buffers_blend
public final boolean GL_AMD_draw_buffers_blend -
GL_AMD_interleaved_elements
public final boolean GL_AMD_interleaved_elements -
GL_AMD_multi_draw_indirect
public final boolean GL_AMD_multi_draw_indirect -
GL_AMD_name_gen_delete
public final boolean GL_AMD_name_gen_delete -
GL_AMD_performance_monitor
public final boolean GL_AMD_performance_monitor -
GL_AMD_pinned_memory
public final boolean GL_AMD_pinned_memory -
GL_AMD_query_buffer_object
public final boolean GL_AMD_query_buffer_object -
GL_AMD_sample_positions
public final boolean GL_AMD_sample_positions -
GL_AMD_seamless_cubemap_per_texture
public final boolean GL_AMD_seamless_cubemap_per_texture -
GL_AMD_shader_atomic_counter_ops
public final boolean GL_AMD_shader_atomic_counter_ops -
GL_AMD_shader_stencil_export
public final boolean GL_AMD_shader_stencil_export -
GL_AMD_shader_trinary_minmax
public final boolean GL_AMD_shader_trinary_minmax -
GL_AMD_sparse_texture
public final boolean GL_AMD_sparse_texture -
GL_AMD_stencil_operation_extended
public final boolean GL_AMD_stencil_operation_extended -
GL_AMD_texture_texture4
public final boolean GL_AMD_texture_texture4 -
GL_AMD_transform_feedback3_lines_triangles
public final boolean GL_AMD_transform_feedback3_lines_triangles -
GL_AMD_vertex_shader_layer
public final boolean GL_AMD_vertex_shader_layer -
GL_AMD_vertex_shader_tessellator
public final boolean GL_AMD_vertex_shader_tessellator -
GL_AMD_vertex_shader_viewport_index
public final boolean GL_AMD_vertex_shader_viewport_index -
GL_APPLE_aux_depth_stencil
public final boolean GL_APPLE_aux_depth_stencil -
GL_APPLE_client_storage
public final boolean GL_APPLE_client_storage -
GL_APPLE_element_array
public final boolean GL_APPLE_element_array -
GL_APPLE_fence
public final boolean GL_APPLE_fence -
GL_APPLE_float_pixels
public final boolean GL_APPLE_float_pixels -
GL_APPLE_flush_buffer_range
public final boolean GL_APPLE_flush_buffer_range -
GL_APPLE_object_purgeable
public final boolean GL_APPLE_object_purgeable -
GL_APPLE_packed_pixels
public final boolean GL_APPLE_packed_pixels -
GL_APPLE_rgb_422
public final boolean GL_APPLE_rgb_422 -
GL_APPLE_row_bytes
public final boolean GL_APPLE_row_bytes -
GL_APPLE_texture_range
public final boolean GL_APPLE_texture_range -
GL_APPLE_vertex_array_object
public final boolean GL_APPLE_vertex_array_object -
GL_APPLE_vertex_array_range
public final boolean GL_APPLE_vertex_array_range -
GL_APPLE_vertex_program_evaluators
public final boolean GL_APPLE_vertex_program_evaluators -
GL_APPLE_ycbcr_422
public final boolean GL_APPLE_ycbcr_422 -
GL_ARB_ES2_compatibility
public final boolean GL_ARB_ES2_compatibility -
GL_ARB_ES3_1_compatibility
public final boolean GL_ARB_ES3_1_compatibility -
GL_ARB_ES3_compatibility
public final boolean GL_ARB_ES3_compatibility -
GL_ARB_arrays_of_arrays
public final boolean GL_ARB_arrays_of_arrays -
GL_ARB_base_instance
public final boolean GL_ARB_base_instance -
GL_ARB_bindless_texture
public final boolean GL_ARB_bindless_texture -
GL_ARB_blend_func_extended
public final boolean GL_ARB_blend_func_extended -
GL_ARB_buffer_storage
public final boolean GL_ARB_buffer_storage -
GL_ARB_cl_event
public final boolean GL_ARB_cl_event -
GL_ARB_clear_buffer_object
public final boolean GL_ARB_clear_buffer_object -
GL_ARB_clear_texture
public final boolean GL_ARB_clear_texture -
GL_ARB_clip_control
public final boolean GL_ARB_clip_control -
GL_ARB_color_buffer_float
public final boolean GL_ARB_color_buffer_float -
GL_ARB_compatibility
public final boolean GL_ARB_compatibility -
GL_ARB_compressed_texture_pixel_storage
public final boolean GL_ARB_compressed_texture_pixel_storage -
GL_ARB_compute_shader
public final boolean GL_ARB_compute_shader -
GL_ARB_compute_variable_group_size
public final boolean GL_ARB_compute_variable_group_size -
GL_ARB_conditional_render_inverted
public final boolean GL_ARB_conditional_render_inverted -
GL_ARB_conservative_depth
public final boolean GL_ARB_conservative_depth -
GL_ARB_copy_buffer
public final boolean GL_ARB_copy_buffer -
GL_ARB_copy_image
public final boolean GL_ARB_copy_image -
GL_ARB_cull_distance
public final boolean GL_ARB_cull_distance -
GL_ARB_debug_output
public final boolean GL_ARB_debug_output -
GL_ARB_depth_buffer_float
public final boolean GL_ARB_depth_buffer_float -
GL_ARB_depth_clamp
public final boolean GL_ARB_depth_clamp -
GL_ARB_depth_texture
public final boolean GL_ARB_depth_texture -
GL_ARB_derivative_control
public final boolean GL_ARB_derivative_control -
GL_ARB_direct_state_access
public final boolean GL_ARB_direct_state_access -
GL_ARB_draw_buffers
public final boolean GL_ARB_draw_buffers -
GL_ARB_draw_buffers_blend
public final boolean GL_ARB_draw_buffers_blend -
GL_ARB_draw_elements_base_vertex
public final boolean GL_ARB_draw_elements_base_vertex -
GL_ARB_draw_indirect
public final boolean GL_ARB_draw_indirect -
GL_ARB_draw_instanced
public final boolean GL_ARB_draw_instanced -
GL_ARB_enhanced_layouts
public final boolean GL_ARB_enhanced_layouts -
GL_ARB_explicit_attrib_location
public final boolean GL_ARB_explicit_attrib_location -
GL_ARB_explicit_uniform_location
public final boolean GL_ARB_explicit_uniform_location -
GL_ARB_fragment_coord_conventions
public final boolean GL_ARB_fragment_coord_conventions -
GL_ARB_fragment_layer_viewport
public final boolean GL_ARB_fragment_layer_viewport -
GL_ARB_fragment_program
public final boolean GL_ARB_fragment_program -
GL_ARB_fragment_program_shadow
public final boolean GL_ARB_fragment_program_shadow -
GL_ARB_fragment_shader
public final boolean GL_ARB_fragment_shader -
GL_ARB_framebuffer_no_attachments
public final boolean GL_ARB_framebuffer_no_attachments -
GL_ARB_framebuffer_object
public final boolean GL_ARB_framebuffer_object -
GL_ARB_framebuffer_sRGB
public final boolean GL_ARB_framebuffer_sRGB -
GL_ARB_geometry_shader4
public final boolean GL_ARB_geometry_shader4 -
GL_ARB_get_program_binary
public final boolean GL_ARB_get_program_binary -
GL_ARB_get_texture_sub_image
public final boolean GL_ARB_get_texture_sub_image -
GL_ARB_gpu_shader5
public final boolean GL_ARB_gpu_shader5 -
GL_ARB_gpu_shader_fp64
public final boolean GL_ARB_gpu_shader_fp64 -
GL_ARB_half_float_pixel
public final boolean GL_ARB_half_float_pixel -
GL_ARB_half_float_vertex
public final boolean GL_ARB_half_float_vertex -
GL_ARB_imaging
public final boolean GL_ARB_imaging -
GL_ARB_indirect_parameters
public final boolean GL_ARB_indirect_parameters -
GL_ARB_instanced_arrays
public final boolean GL_ARB_instanced_arrays -
GL_ARB_internalformat_query
public final boolean GL_ARB_internalformat_query -
GL_ARB_internalformat_query2
public final boolean GL_ARB_internalformat_query2 -
GL_ARB_invalidate_subdata
public final boolean GL_ARB_invalidate_subdata -
GL_ARB_map_buffer_alignment
public final boolean GL_ARB_map_buffer_alignment -
GL_ARB_map_buffer_range
public final boolean GL_ARB_map_buffer_range -
GL_ARB_matrix_palette
public final boolean GL_ARB_matrix_palette -
GL_ARB_multi_bind
public final boolean GL_ARB_multi_bind -
GL_ARB_multi_draw_indirect
public final boolean GL_ARB_multi_draw_indirect -
GL_ARB_multisample
public final boolean GL_ARB_multisample -
GL_ARB_multitexture
public final boolean GL_ARB_multitexture -
GL_ARB_occlusion_query
public final boolean GL_ARB_occlusion_query -
GL_ARB_occlusion_query2
public final boolean GL_ARB_occlusion_query2 -
GL_ARB_pipeline_statistics_query
public final boolean GL_ARB_pipeline_statistics_query -
GL_ARB_pixel_buffer_object
public final boolean GL_ARB_pixel_buffer_object -
GL_ARB_point_parameters
public final boolean GL_ARB_point_parameters -
GL_ARB_point_sprite
public final boolean GL_ARB_point_sprite -
GL_ARB_program_interface_query
public final boolean GL_ARB_program_interface_query -
GL_ARB_provoking_vertex
public final boolean GL_ARB_provoking_vertex -
GL_ARB_query_buffer_object
public final boolean GL_ARB_query_buffer_object -
GL_ARB_robust_buffer_access_behavior
public final boolean GL_ARB_robust_buffer_access_behavior -
GL_ARB_robustness
public final boolean GL_ARB_robustness -
GL_ARB_robustness_isolation
public final boolean GL_ARB_robustness_isolation -
GL_ARB_sample_shading
public final boolean GL_ARB_sample_shading -
GL_ARB_sampler_objects
public final boolean GL_ARB_sampler_objects -
GL_ARB_seamless_cube_map
public final boolean GL_ARB_seamless_cube_map -
GL_ARB_seamless_cubemap_per_texture
public final boolean GL_ARB_seamless_cubemap_per_texture -
GL_ARB_separate_shader_objects
public final boolean GL_ARB_separate_shader_objects -
GL_ARB_shader_atomic_counters
public final boolean GL_ARB_shader_atomic_counters -
GL_ARB_shader_bit_encoding
public final boolean GL_ARB_shader_bit_encoding -
GL_ARB_shader_draw_parameters
public final boolean GL_ARB_shader_draw_parameters -
GL_ARB_shader_group_vote
public final boolean GL_ARB_shader_group_vote -
GL_ARB_shader_image_load_store
public final boolean GL_ARB_shader_image_load_store -
GL_ARB_shader_image_size
public final boolean GL_ARB_shader_image_size -
GL_ARB_shader_objects
public final boolean GL_ARB_shader_objects -
GL_ARB_shader_precision
public final boolean GL_ARB_shader_precision -
GL_ARB_shader_stencil_export
public final boolean GL_ARB_shader_stencil_export -
GL_ARB_shader_storage_buffer_object
public final boolean GL_ARB_shader_storage_buffer_object -
GL_ARB_shader_subroutine
public final boolean GL_ARB_shader_subroutine -
GL_ARB_shader_texture_image_samples
public final boolean GL_ARB_shader_texture_image_samples -
GL_ARB_shader_texture_lod
public final boolean GL_ARB_shader_texture_lod -
GL_ARB_shading_language_100
public final boolean GL_ARB_shading_language_100 -
GL_ARB_shading_language_420pack
public final boolean GL_ARB_shading_language_420pack -
GL_ARB_shading_language_include
public final boolean GL_ARB_shading_language_include -
GL_ARB_shading_language_packing
public final boolean GL_ARB_shading_language_packing -
GL_ARB_shadow
public final boolean GL_ARB_shadow -
GL_ARB_shadow_ambient
public final boolean GL_ARB_shadow_ambient -
GL_ARB_sparse_buffer
public final boolean GL_ARB_sparse_buffer -
GL_ARB_sparse_texture
public final boolean GL_ARB_sparse_texture -
GL_ARB_stencil_texturing
public final boolean GL_ARB_stencil_texturing -
GL_ARB_sync
public final boolean GL_ARB_sync -
GL_ARB_tessellation_shader
public final boolean GL_ARB_tessellation_shader -
GL_ARB_texture_barrier
public final boolean GL_ARB_texture_barrier -
GL_ARB_texture_border_clamp
public final boolean GL_ARB_texture_border_clamp -
GL_ARB_texture_buffer_object
public final boolean GL_ARB_texture_buffer_object -
GL_ARB_texture_buffer_object_rgb32
public final boolean GL_ARB_texture_buffer_object_rgb32 -
GL_ARB_texture_buffer_range
public final boolean GL_ARB_texture_buffer_range -
GL_ARB_texture_compression
public final boolean GL_ARB_texture_compression -
GL_ARB_texture_compression_bptc
public final boolean GL_ARB_texture_compression_bptc -
GL_ARB_texture_compression_rgtc
public final boolean GL_ARB_texture_compression_rgtc -
GL_ARB_texture_cube_map
public final boolean GL_ARB_texture_cube_map -
GL_ARB_texture_cube_map_array
public final boolean GL_ARB_texture_cube_map_array -
GL_ARB_texture_env_add
public final boolean GL_ARB_texture_env_add -
GL_ARB_texture_env_combine
public final boolean GL_ARB_texture_env_combine -
GL_ARB_texture_env_crossbar
public final boolean GL_ARB_texture_env_crossbar -
GL_ARB_texture_env_dot3
public final boolean GL_ARB_texture_env_dot3 -
GL_ARB_texture_float
public final boolean GL_ARB_texture_float -
GL_ARB_texture_gather
public final boolean GL_ARB_texture_gather -
GL_ARB_texture_mirror_clamp_to_edge
public final boolean GL_ARB_texture_mirror_clamp_to_edge -
GL_ARB_texture_mirrored_repeat
public final boolean GL_ARB_texture_mirrored_repeat -
GL_ARB_texture_multisample
public final boolean GL_ARB_texture_multisample -
GL_ARB_texture_non_power_of_two
public final boolean GL_ARB_texture_non_power_of_two -
GL_ARB_texture_query_levels
public final boolean GL_ARB_texture_query_levels -
GL_ARB_texture_query_lod
public final boolean GL_ARB_texture_query_lod -
GL_ARB_texture_rectangle
public final boolean GL_ARB_texture_rectangle -
GL_ARB_texture_rg
public final boolean GL_ARB_texture_rg -
GL_ARB_texture_rgb10_a2ui
public final boolean GL_ARB_texture_rgb10_a2ui -
GL_ARB_texture_stencil8
public final boolean GL_ARB_texture_stencil8 -
GL_ARB_texture_storage
public final boolean GL_ARB_texture_storage -
GL_ARB_texture_storage_multisample
public final boolean GL_ARB_texture_storage_multisample -
GL_ARB_texture_swizzle
public final boolean GL_ARB_texture_swizzle -
GL_ARB_texture_view
public final boolean GL_ARB_texture_view -
GL_ARB_timer_query
public final boolean GL_ARB_timer_query -
GL_ARB_transform_feedback2
public final boolean GL_ARB_transform_feedback2 -
GL_ARB_transform_feedback3
public final boolean GL_ARB_transform_feedback3 -
GL_ARB_transform_feedback_instanced
public final boolean GL_ARB_transform_feedback_instanced -
GL_ARB_transform_feedback_overflow_query
public final boolean GL_ARB_transform_feedback_overflow_query -
GL_ARB_transpose_matrix
public final boolean GL_ARB_transpose_matrix -
GL_ARB_uniform_buffer_object
public final boolean GL_ARB_uniform_buffer_object -
GL_ARB_vertex_array_bgra
public final boolean GL_ARB_vertex_array_bgra -
GL_ARB_vertex_array_object
public final boolean GL_ARB_vertex_array_object -
GL_ARB_vertex_attrib_64bit
public final boolean GL_ARB_vertex_attrib_64bit -
GL_ARB_vertex_attrib_binding
public final boolean GL_ARB_vertex_attrib_binding -
GL_ARB_vertex_blend
public final boolean GL_ARB_vertex_blend -
GL_ARB_vertex_buffer_object
public final boolean GL_ARB_vertex_buffer_object -
GL_ARB_vertex_program
public final boolean GL_ARB_vertex_program -
GL_ARB_vertex_shader
public final boolean GL_ARB_vertex_shader -
GL_ARB_vertex_type_10f_11f_11f_rev
public final boolean GL_ARB_vertex_type_10f_11f_11f_rev -
GL_ARB_vertex_type_2_10_10_10_rev
public final boolean GL_ARB_vertex_type_2_10_10_10_rev -
GL_ARB_viewport_array
public final boolean GL_ARB_viewport_array -
GL_ARB_window_pos
public final boolean GL_ARB_window_pos -
GL_ATI_draw_buffers
public final boolean GL_ATI_draw_buffers -
GL_ATI_element_array
public final boolean GL_ATI_element_array -
GL_ATI_envmap_bumpmap
public final boolean GL_ATI_envmap_bumpmap -
GL_ATI_fragment_shader
public final boolean GL_ATI_fragment_shader -
GL_ATI_map_object_buffer
public final boolean GL_ATI_map_object_buffer -
GL_ATI_meminfo
public final boolean GL_ATI_meminfo -
GL_ATI_pn_triangles
public final boolean GL_ATI_pn_triangles -
GL_ATI_separate_stencil
public final boolean GL_ATI_separate_stencil -
GL_ATI_shader_texture_lod
public final boolean GL_ATI_shader_texture_lod -
GL_ATI_text_fragment_shader
public final boolean GL_ATI_text_fragment_shader -
GL_ATI_texture_compression_3dc
public final boolean GL_ATI_texture_compression_3dc -
GL_ATI_texture_env_combine3
public final boolean GL_ATI_texture_env_combine3 -
GL_ATI_texture_float
public final boolean GL_ATI_texture_float -
GL_ATI_texture_mirror_once
public final boolean GL_ATI_texture_mirror_once -
GL_ATI_vertex_array_object
public final boolean GL_ATI_vertex_array_object -
GL_ATI_vertex_attrib_array_object
public final boolean GL_ATI_vertex_attrib_array_object -
GL_ATI_vertex_streams
public final boolean GL_ATI_vertex_streams -
GL_EXT_Cg_shader
public final boolean GL_EXT_Cg_shader -
GL_EXT_abgr
public final boolean GL_EXT_abgr -
GL_EXT_bgra
public final boolean GL_EXT_bgra -
GL_EXT_bindable_uniform
public final boolean GL_EXT_bindable_uniform -
GL_EXT_blend_color
public final boolean GL_EXT_blend_color -
GL_EXT_blend_equation_separate
public final boolean GL_EXT_blend_equation_separate -
GL_EXT_blend_func_separate
public final boolean GL_EXT_blend_func_separate -
GL_EXT_blend_minmax
public final boolean GL_EXT_blend_minmax -
GL_EXT_blend_subtract
public final boolean GL_EXT_blend_subtract -
GL_EXT_compiled_vertex_array
public final boolean GL_EXT_compiled_vertex_array -
GL_EXT_depth_bounds_test
public final boolean GL_EXT_depth_bounds_test -
GL_EXT_direct_state_access
public final boolean GL_EXT_direct_state_access -
GL_EXT_draw_buffers2
public final boolean GL_EXT_draw_buffers2 -
GL_EXT_draw_instanced
public final boolean GL_EXT_draw_instanced -
GL_EXT_draw_range_elements
public final boolean GL_EXT_draw_range_elements -
GL_EXT_fog_coord
public final boolean GL_EXT_fog_coord -
GL_EXT_framebuffer_blit
public final boolean GL_EXT_framebuffer_blit -
GL_EXT_framebuffer_multisample
public final boolean GL_EXT_framebuffer_multisample -
GL_EXT_framebuffer_multisample_blit_scaled
public final boolean GL_EXT_framebuffer_multisample_blit_scaled -
GL_EXT_framebuffer_object
public final boolean GL_EXT_framebuffer_object -
GL_EXT_framebuffer_sRGB
public final boolean GL_EXT_framebuffer_sRGB -
GL_EXT_geometry_shader4
public final boolean GL_EXT_geometry_shader4 -
GL_EXT_gpu_program_parameters
public final boolean GL_EXT_gpu_program_parameters -
GL_EXT_gpu_shader4
public final boolean GL_EXT_gpu_shader4 -
GL_EXT_multi_draw_arrays
public final boolean GL_EXT_multi_draw_arrays -
GL_EXT_packed_depth_stencil
public final boolean GL_EXT_packed_depth_stencil -
GL_EXT_packed_float
public final boolean GL_EXT_packed_float -
GL_EXT_packed_pixels
public final boolean GL_EXT_packed_pixels -
GL_EXT_paletted_texture
public final boolean GL_EXT_paletted_texture -
GL_EXT_pixel_buffer_object
public final boolean GL_EXT_pixel_buffer_object -
GL_EXT_point_parameters
public final boolean GL_EXT_point_parameters -
GL_EXT_provoking_vertex
public final boolean GL_EXT_provoking_vertex -
GL_EXT_rescale_normal
public final boolean GL_EXT_rescale_normal -
GL_EXT_secondary_color
public final boolean GL_EXT_secondary_color -
GL_EXT_separate_shader_objects
public final boolean GL_EXT_separate_shader_objects -
GL_EXT_separate_specular_color
public final boolean GL_EXT_separate_specular_color -
GL_EXT_shader_image_load_store
public final boolean GL_EXT_shader_image_load_store -
GL_EXT_shadow_funcs
public final boolean GL_EXT_shadow_funcs -
GL_EXT_stencil_clear_tag
public final boolean GL_EXT_stencil_clear_tag -
GL_EXT_stencil_two_side
public final boolean GL_EXT_stencil_two_side -
GL_EXT_stencil_wrap
public final boolean GL_EXT_stencil_wrap -
GL_EXT_texture_3d
public final boolean GL_EXT_texture_3d -
GL_EXT_texture_array
public final boolean GL_EXT_texture_array -
GL_EXT_texture_buffer_object
public final boolean GL_EXT_texture_buffer_object -
GL_EXT_texture_compression_latc
public final boolean GL_EXT_texture_compression_latc -
GL_EXT_texture_compression_rgtc
public final boolean GL_EXT_texture_compression_rgtc -
GL_EXT_texture_compression_s3tc
public final boolean GL_EXT_texture_compression_s3tc -
GL_EXT_texture_env_combine
public final boolean GL_EXT_texture_env_combine -
GL_EXT_texture_env_dot3
public final boolean GL_EXT_texture_env_dot3 -
GL_EXT_texture_filter_anisotropic
public final boolean GL_EXT_texture_filter_anisotropic -
GL_EXT_texture_integer
public final boolean GL_EXT_texture_integer -
GL_EXT_texture_lod_bias
public final boolean GL_EXT_texture_lod_bias -
GL_EXT_texture_mirror_clamp
public final boolean GL_EXT_texture_mirror_clamp -
GL_EXT_texture_rectangle
public final boolean GL_EXT_texture_rectangle -
GL_EXT_texture_sRGB
public final boolean GL_EXT_texture_sRGB -
GL_EXT_texture_sRGB_decode
public final boolean GL_EXT_texture_sRGB_decode -
GL_EXT_texture_snorm
public final boolean GL_EXT_texture_snorm -
GL_EXT_texture_swizzle
public final boolean GL_EXT_texture_swizzle -
GL_EXT_timer_query
public final boolean GL_EXT_timer_query -
GL_EXT_transform_feedback
public final boolean GL_EXT_transform_feedback -
GL_EXT_vertex_array_bgra
public final boolean GL_EXT_vertex_array_bgra -
GL_EXT_vertex_attrib_64bit
public final boolean GL_EXT_vertex_attrib_64bit -
GL_EXT_vertex_shader
public final boolean GL_EXT_vertex_shader -
GL_EXT_vertex_weighting
public final boolean GL_EXT_vertex_weighting -
OpenGL11
public final boolean OpenGL11 -
OpenGL12
public final boolean OpenGL12 -
OpenGL13
public final boolean OpenGL13 -
OpenGL14
public final boolean OpenGL14 -
OpenGL15
public final boolean OpenGL15 -
OpenGL20
public final boolean OpenGL20 -
OpenGL21
public final boolean OpenGL21 -
OpenGL30
public final boolean OpenGL30 -
OpenGL31
public final boolean OpenGL31 -
OpenGL32
public final boolean OpenGL32 -
OpenGL33
public final boolean OpenGL33 -
OpenGL40
public final boolean OpenGL40 -
OpenGL41
public final boolean OpenGL41 -
OpenGL42
public final boolean OpenGL42 -
OpenGL43
public final boolean OpenGL43 -
OpenGL44
public final boolean OpenGL44 -
OpenGL45
public final boolean OpenGL45 -
GL_GREMEDY_frame_terminator
public final boolean GL_GREMEDY_frame_terminator -
GL_GREMEDY_string_marker
public final boolean GL_GREMEDY_string_marker -
GL_HP_occlusion_test
public final boolean GL_HP_occlusion_test -
GL_IBM_rasterpos_clip
public final boolean GL_IBM_rasterpos_clip -
GL_INTEL_map_texture
public final boolean GL_INTEL_map_texture -
GL_KHR_context_flush_control
public final boolean GL_KHR_context_flush_control -
GL_KHR_debug
public final boolean GL_KHR_debug -
GL_KHR_robust_buffer_access_behavior
public final boolean GL_KHR_robust_buffer_access_behavior -
GL_KHR_robustness
public final boolean GL_KHR_robustness -
GL_KHR_texture_compression_astc_ldr
public final boolean GL_KHR_texture_compression_astc_ldr -
GL_NVX_gpu_memory_info
public final boolean GL_NVX_gpu_memory_info -
GL_NV_bindless_multi_draw_indirect
public final boolean GL_NV_bindless_multi_draw_indirect -
GL_NV_bindless_texture
public final boolean GL_NV_bindless_texture -
GL_NV_blend_equation_advanced
public final boolean GL_NV_blend_equation_advanced -
GL_NV_blend_square
public final boolean GL_NV_blend_square -
GL_NV_compute_program5
public final boolean GL_NV_compute_program5 -
GL_NV_conditional_render
public final boolean GL_NV_conditional_render -
GL_NV_copy_depth_to_color
public final boolean GL_NV_copy_depth_to_color -
GL_NV_copy_image
public final boolean GL_NV_copy_image -
GL_NV_deep_texture3D
public final boolean GL_NV_deep_texture3D -
GL_NV_depth_buffer_float
public final boolean GL_NV_depth_buffer_float -
GL_NV_depth_clamp
public final boolean GL_NV_depth_clamp -
GL_NV_draw_texture
public final boolean GL_NV_draw_texture -
GL_NV_evaluators
public final boolean GL_NV_evaluators -
GL_NV_explicit_multisample
public final boolean GL_NV_explicit_multisample -
GL_NV_fence
public final boolean GL_NV_fence -
GL_NV_float_buffer
public final boolean GL_NV_float_buffer -
GL_NV_fog_distance
public final boolean GL_NV_fog_distance -
GL_NV_fragment_program
public final boolean GL_NV_fragment_program -
GL_NV_fragment_program2
public final boolean GL_NV_fragment_program2 -
GL_NV_fragment_program4
public final boolean GL_NV_fragment_program4 -
GL_NV_fragment_program_option
public final boolean GL_NV_fragment_program_option -
GL_NV_framebuffer_multisample_coverage
public final boolean GL_NV_framebuffer_multisample_coverage -
GL_NV_geometry_program4
public final boolean GL_NV_geometry_program4 -
GL_NV_geometry_shader4
public final boolean GL_NV_geometry_shader4 -
GL_NV_gpu_program4
public final boolean GL_NV_gpu_program4 -
GL_NV_gpu_program5
public final boolean GL_NV_gpu_program5 -
GL_NV_gpu_program5_mem_extended
public final boolean GL_NV_gpu_program5_mem_extended -
GL_NV_gpu_shader5
public final boolean GL_NV_gpu_shader5 -
GL_NV_half_float
public final boolean GL_NV_half_float -
GL_NV_light_max_exponent
public final boolean GL_NV_light_max_exponent -
GL_NV_multisample_coverage
public final boolean GL_NV_multisample_coverage -
GL_NV_multisample_filter_hint
public final boolean GL_NV_multisample_filter_hint -
GL_NV_occlusion_query
public final boolean GL_NV_occlusion_query -
GL_NV_packed_depth_stencil
public final boolean GL_NV_packed_depth_stencil -
GL_NV_parameter_buffer_object
public final boolean GL_NV_parameter_buffer_object -
GL_NV_parameter_buffer_object2
public final boolean GL_NV_parameter_buffer_object2 -
GL_NV_path_rendering
public final boolean GL_NV_path_rendering -
GL_NV_pixel_data_range
public final boolean GL_NV_pixel_data_range -
GL_NV_point_sprite
public final boolean GL_NV_point_sprite -
GL_NV_present_video
public final boolean GL_NV_present_video -
GL_NV_primitive_restart
public final boolean GL_NV_primitive_restart -
GL_NV_register_combiners
public final boolean GL_NV_register_combiners -
GL_NV_register_combiners2
public final boolean GL_NV_register_combiners2 -
GL_NV_shader_atomic_counters
public final boolean GL_NV_shader_atomic_counters -
GL_NV_shader_atomic_float
public final boolean GL_NV_shader_atomic_float -
GL_NV_shader_buffer_load
public final boolean GL_NV_shader_buffer_load -
GL_NV_shader_buffer_store
public final boolean GL_NV_shader_buffer_store -
GL_NV_shader_storage_buffer_object
public final boolean GL_NV_shader_storage_buffer_object -
GL_NV_tessellation_program5
public final boolean GL_NV_tessellation_program5 -
GL_NV_texgen_reflection
public final boolean GL_NV_texgen_reflection -
GL_NV_texture_barrier
public final boolean GL_NV_texture_barrier -
GL_NV_texture_compression_vtc
public final boolean GL_NV_texture_compression_vtc -
GL_NV_texture_env_combine4
public final boolean GL_NV_texture_env_combine4 -
GL_NV_texture_expand_normal
public final boolean GL_NV_texture_expand_normal -
GL_NV_texture_multisample
public final boolean GL_NV_texture_multisample -
GL_NV_texture_rectangle
public final boolean GL_NV_texture_rectangle -
GL_NV_texture_shader
public final boolean GL_NV_texture_shader -
GL_NV_texture_shader2
public final boolean GL_NV_texture_shader2 -
GL_NV_texture_shader3
public final boolean GL_NV_texture_shader3 -
GL_NV_transform_feedback
public final boolean GL_NV_transform_feedback -
GL_NV_transform_feedback2
public final boolean GL_NV_transform_feedback2 -
GL_NV_vertex_array_range
public final boolean GL_NV_vertex_array_range -
GL_NV_vertex_array_range2
public final boolean GL_NV_vertex_array_range2 -
GL_NV_vertex_attrib_integer_64bit
public final boolean GL_NV_vertex_attrib_integer_64bit -
GL_NV_vertex_buffer_unified_memory
public final boolean GL_NV_vertex_buffer_unified_memory -
GL_NV_vertex_program
public final boolean GL_NV_vertex_program -
GL_NV_vertex_program1_1
public final boolean GL_NV_vertex_program1_1 -
GL_NV_vertex_program2
public final boolean GL_NV_vertex_program2 -
GL_NV_vertex_program2_option
public final boolean GL_NV_vertex_program2_option -
GL_NV_vertex_program3
public final boolean GL_NV_vertex_program3 -
GL_NV_vertex_program4
public final boolean GL_NV_vertex_program4 -
GL_NV_video_capture
public final boolean GL_NV_video_capture -
GL_SGIS_generate_mipmap
public final boolean GL_SGIS_generate_mipmap -
GL_SGIS_texture_lod
public final boolean GL_SGIS_texture_lod -
GL_SUN_slice_accum
public final boolean GL_SUN_slice_accum
-