Class ContextCapabilities

java.lang.Object
org.lwjgl.opengles.ContextCapabilities

public class ContextCapabilities extends Object
  • Field Details

    • GL_AMD_compressed_3DC_texture

      public final boolean GL_AMD_compressed_3DC_texture
    • GL_AMD_compressed_ATC_texture

      public final boolean GL_AMD_compressed_ATC_texture
    • GL_AMD_performance_monitor

      public final boolean GL_AMD_performance_monitor
    • GL_AMD_program_binary_Z400

      public final boolean GL_AMD_program_binary_Z400
    • GL_ANGLE_framebuffer_blit

      public final boolean GL_ANGLE_framebuffer_blit
    • GL_ANGLE_framebuffer_multisample

      public final boolean GL_ANGLE_framebuffer_multisample
    • GL_APPLE_framebuffer_multisample

      public final boolean GL_APPLE_framebuffer_multisample
    • GL_APPLE_rgb_422

      public final boolean GL_APPLE_rgb_422
    • GL_APPLE_sync

      public final boolean GL_APPLE_sync
    • GL_APPLE_texture_format_BGRA8888

      public final boolean GL_APPLE_texture_format_BGRA8888
    • GL_APPLE_texture_max_level

      public final boolean GL_APPLE_texture_max_level
    • GL_ARB_draw_buffers

      public final boolean GL_ARB_draw_buffers
    • GL_ARB_half_float_pixel

      public final boolean GL_ARB_half_float_pixel
    • GL_ARB_texture_rectangle

      public final boolean GL_ARB_texture_rectangle
    • GL_ARM_mali_shader_binary

      public final boolean GL_ARM_mali_shader_binary
    • GL_ARM_rgba8

      public final boolean GL_ARM_rgba8
    • GL_DMP_shader_binary

      public final boolean GL_DMP_shader_binary
    • GL_EXT_Cg_shader

      public final boolean GL_EXT_Cg_shader
    • GL_EXT_bgra

      public final boolean GL_EXT_bgra
    • GL_EXT_blend_minmax

      public final boolean GL_EXT_blend_minmax
    • GL_EXT_color_buffer_half_float

      public final boolean GL_EXT_color_buffer_half_float
    • GL_EXT_copy_texture_levels

      public final boolean GL_EXT_copy_texture_levels
    • GL_EXT_debug_label

      public final boolean GL_EXT_debug_label
    • GL_EXT_debug_marker

      public final boolean GL_EXT_debug_marker
    • GL_EXT_discard_framebuffer

      public final boolean GL_EXT_discard_framebuffer
    • GL_EXT_frag_depth

      public final boolean GL_EXT_frag_depth
    • GL_EXT_map_buffer_range

      public final boolean GL_EXT_map_buffer_range
    • GL_EXT_multi_draw_arrays

      public final boolean GL_EXT_multi_draw_arrays
    • GL_EXT_multisampled_render_to_texture

      public final boolean GL_EXT_multisampled_render_to_texture
    • GL_EXT_multiview_draw_buffers

      public final boolean GL_EXT_multiview_draw_buffers
    • GL_EXT_occlusion_query_boolean

      public final boolean GL_EXT_occlusion_query_boolean
    • GL_EXT_packed_float

      public final boolean GL_EXT_packed_float
    • GL_EXT_read_format_bgra

      public final boolean GL_EXT_read_format_bgra
    • GL_EXT_robustness

      public final boolean GL_EXT_robustness
    • GL_EXT_sRGB

      public final boolean GL_EXT_sRGB
    • GL_EXT_separate_shader_objects

      public final boolean GL_EXT_separate_shader_objects
    • GL_EXT_shader_framebuffer_fetch

      public final boolean GL_EXT_shader_framebuffer_fetch
    • GL_EXT_shader_texture_lod

      public final boolean GL_EXT_shader_texture_lod
    • GL_EXT_shadow_samplers

      public final boolean GL_EXT_shadow_samplers
    • GL_EXT_texture_array

      public final boolean GL_EXT_texture_array
    • GL_EXT_texture_compression_dxt1

      public final boolean GL_EXT_texture_compression_dxt1
    • GL_EXT_texture_compression_latc

      public final boolean GL_EXT_texture_compression_latc
    • GL_EXT_texture_compression_s3tc

      public final boolean GL_EXT_texture_compression_s3tc
    • GL_EXT_texture_filter_anisotropic

      public final boolean GL_EXT_texture_filter_anisotropic
    • GL_EXT_texture_format_BGRA8888

      public final boolean GL_EXT_texture_format_BGRA8888
    • GL_EXT_texture_lod_bias

      public final boolean GL_EXT_texture_lod_bias
    • GL_EXT_texture_rg

      public final boolean GL_EXT_texture_rg
    • GL_EXT_texture_storage

      public final boolean GL_EXT_texture_storage
    • GL_EXT_texture_type_2_10_10_10_REV

      public final boolean GL_EXT_texture_type_2_10_10_10_REV
    • GL_EXT_unpack_subimage

      public final boolean GL_EXT_unpack_subimage
    • OpenGLES20

      public final boolean OpenGLES20
    • OpenGLES30

      public final boolean OpenGLES30
    • GL_IMG_multisampled_render_to_texture

      public final boolean GL_IMG_multisampled_render_to_texture
    • GL_IMG_program_binary

      public final boolean GL_IMG_program_binary
    • GL_IMG_read_format

      public final boolean GL_IMG_read_format
    • GL_IMG_shader_binary

      public final boolean GL_IMG_shader_binary
    • GL_IMG_texture_compression_pvrtc

      public final boolean GL_IMG_texture_compression_pvrtc
    • GL_KHR_debug

      public final boolean GL_KHR_debug
    • GL_KHR_texture_compression_astc_ldr

      public final boolean GL_KHR_texture_compression_astc_ldr
    • GL_NV_EGL_stream_consumer_external

      public final boolean GL_NV_EGL_stream_consumer_external
    • GL_NV_coverage_sample

      public final boolean GL_NV_coverage_sample
    • GL_NV_depth_nonlinear

      public final boolean GL_NV_depth_nonlinear
    • GL_NV_draw_buffers

      public final boolean GL_NV_draw_buffers
    • GL_NV_draw_path

      public final boolean GL_NV_draw_path
    • GL_NV_draw_texture

      public final boolean GL_NV_draw_texture
    • GL_NV_fbo_color_attachments

      public final boolean GL_NV_fbo_color_attachments
    • GL_NV_fence

      public final boolean GL_NV_fence
    • GL_NV_framebuffer_vertex_attrib_array

      public final boolean GL_NV_framebuffer_vertex_attrib_array
    • GL_NV_get_tex_image

      public final boolean GL_NV_get_tex_image
    • GL_NV_platform_binary

      public final boolean GL_NV_platform_binary
    • GL_NV_read_buffer

      public final boolean GL_NV_read_buffer
    • GL_NV_read_depth_stencil

      public final boolean GL_NV_read_depth_stencil
    • GL_NV_shader_framebuffer_fetch

      public final boolean GL_NV_shader_framebuffer_fetch
    • GL_NV_system_time

      public final boolean GL_NV_system_time
    • GL_NV_texture_compression_s3tc_update

      public final boolean GL_NV_texture_compression_s3tc_update
    • GL_NV_texture_npot_2D_mipmap

      public final boolean GL_NV_texture_npot_2D_mipmap
    • GL_OES_EGL_image

      public final boolean GL_OES_EGL_image
    • GL_OES_EGL_image_external

      public final boolean GL_OES_EGL_image_external
    • GL_OES_EGL_sync

      public final boolean GL_OES_EGL_sync
    • GL_OES_blend_equation_separate

      public final boolean GL_OES_blend_equation_separate
    • GL_OES_blend_func_separate

      public final boolean GL_OES_blend_func_separate
    • GL_OES_blend_subtract

      public final boolean GL_OES_blend_subtract
    • GL_OES_compressed_ETC1_RGB8_texture

      public final boolean GL_OES_compressed_ETC1_RGB8_texture
    • GL_OES_compressed_paletted_texture

      public final boolean GL_OES_compressed_paletted_texture
    • GL_OES_depth24

      public final boolean GL_OES_depth24
    • GL_OES_depth32

      public final boolean GL_OES_depth32
    • GL_OES_depth_texture

      public final boolean GL_OES_depth_texture
    • GL_OES_element_index_uint

      public final boolean GL_OES_element_index_uint
    • GL_OES_fbo_render_mipmap

      public final boolean GL_OES_fbo_render_mipmap
    • GL_OES_framebuffer_object

      public final boolean GL_OES_framebuffer_object
    • GL_OES_get_program_binary

      public final boolean GL_OES_get_program_binary
    • GL_OES_mapbuffer

      public final boolean GL_OES_mapbuffer
    • GL_OES_packed_depth_stencil

      public final boolean GL_OES_packed_depth_stencil
    • GL_OES_required_internalformat

      public final boolean GL_OES_required_internalformat
    • GL_OES_rgb8_rgba8

      public final boolean GL_OES_rgb8_rgba8
    • GL_OES_standard_derivatives

      public final boolean GL_OES_standard_derivatives
    • GL_OES_stencil1

      public final boolean GL_OES_stencil1
    • GL_OES_stencil4

      public final boolean GL_OES_stencil4
    • GL_OES_stencil8

      public final boolean GL_OES_stencil8
    • GL_OES_surfaceless_context

      public final boolean GL_OES_surfaceless_context
    • GL_OES_texture_3D

      public final boolean GL_OES_texture_3D
    • GL_OES_texture_float

      public final boolean GL_OES_texture_float
    • GL_OES_texture_float_linear

      public final boolean GL_OES_texture_float_linear
    • GL_OES_texture_half_float

      public final boolean GL_OES_texture_half_float
    • GL_OES_texture_half_float_linear

      public final boolean GL_OES_texture_half_float_linear
    • GL_OES_texture_npot

      public final boolean GL_OES_texture_npot
    • GL_OES_vertex_array_object

      public final boolean GL_OES_vertex_array_object
    • GL_OES_vertex_half_float

      public final boolean GL_OES_vertex_half_float
    • GL_OES_vertex_type_10_10_10_2

      public final boolean GL_OES_vertex_type_10_10_10_2
    • GL_QCOM_binning_control

      public final boolean GL_QCOM_binning_control
    • GL_QCOM_driver_control

      public final boolean GL_QCOM_driver_control
    • GL_QCOM_extended_get

      public final boolean GL_QCOM_extended_get
    • GL_QCOM_extended_get2

      public final boolean GL_QCOM_extended_get2
    • GL_QCOM_performance_monitor_global_mode

      public final boolean GL_QCOM_performance_monitor_global_mode
    • GL_QCOM_tiled_rendering

      public final boolean GL_QCOM_tiled_rendering
    • GL_QCOM_writeonly_rendering

      public final boolean GL_QCOM_writeonly_rendering
    • GL_VIV_shader_binary

      public final boolean GL_VIV_shader_binary